Impending Doom Occultist Build In POE 3.21 - All Content For 5 Divine Orbs!
Apr 17, 2023 Source: POECURRENCY
In this article, I want to show you my Impending Doom Occultist league starter in POE 3.21. The price of this version is 5 Divine Orbs and for this price you get insane clear speed, good defense and a very interesting build.
Item
For my Impending Zoom, we use 5 cheap unique items, which items altogether cost less than one Divine Orb.
As a weapon, we use Apep’s Rage Omen Wand, which gives us chaos damage to spells and also faster poison.
Next is Leper’s Alms Mirrored Spiked Shield and in scales our ailments duration and also we have Shared Suffering.
As an Amulet, we use The Eternal Struggle Onyx Amulet because with these amulets, we instantly kill the enemies with 50% of life and also attributes. We also have Death Rush Amethyst Ring with recovery life on killers’ resistance and Adrenaline, which greatly multiplies all our damage.
The last and the most important unique in this setup is gloves. These gloves (Vixen’s Entrapment Embroidered Gloves) along with the passive points (Whispers of Doom) on the skill tree give us the ability to apply four curses at once and our build is based on this. This is three curse gems which we place: Despair, Punishment and Enfeeble.
About other items, we look for maximum life, resistances and also spell suppression damage.
As for defense, we have 20,000 armour, 20,000 evasion rating and also 75 percent resistance, including Fire Resistance, Cold Resistance, Lighting Resistance and Chaos Resistance and also good spell suppression chance.
Passive Tree
Now, let’s look at the passive tree of this build. Here is a 34922 level and also in my passive building, you can find leveling tree with leveling gems.
So, in this build, we have one large cluster jewel (Honour Heart) for one and a half Divine Orbs and also two medium cluster jewels (Hypnotic Ruin) for solitude absorbs each. Prices can change later, but now that’s it.
Also, we have Eldritch Battery. So, that’s the reason we have energy shield. Because we use it as mana. In this build, we have a cheap Timeless Jewel (Militant Faith), which gives us 20 percent of all elemental resistances and also it opens Power of Purpose passive, which improves our defense.
Related: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
Playstyle
Now, let’s talk about playstyle. As I said before, we have unique gloves (Vixen’s Entrapment Embroidered Gloves) and we can apply four curses at once.
Also, you should know that you need to always have Punishment gem on the first socket because these gloves triggers first curse with calzone and it affects our damage.
So, the order of curse gems is Punishment, Despair, Enfeeble and Spell Cascade Support. When we hit the enemy, we apply a curse deal damage and low health enemies explode. Also, we restore our life when they die and when we curse them for the first time.
In this build, we also have Plague Bearer that we need to press and heat and when it reaches the maximum charge, we press it again and sometimes, we cause chaos damage around us passively.
I also advise you to put the Wizarding step on the left mouse button and it imposes a debuff on the enemies, which increases their chaos damage taken and that’s all. Just run use black click temporal chains and enemies are dead.
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Try These 3 Top Uber Killer Builds In POE 3.24 To Clear Everything Effortlessly!
Do you often find it difficult to face Uber Pinnacle Boss? If so, maybe you need a good boss killer build to help improve your gaming experience. This guide is for those of you who like to destroy bosses in less than a second, and we’ll be showcasing three of my favorite boss killers. Without further ado, let’s get started!
Archmage Ice Nova Hierophant
Let’s start with an amazing build, one of the best I’ve played in many leagues, Archmage Ice Nova Hierophant with Templar class.
This build can stack as much mana as possible, taking advantage of Archmage Support, giving you up to 19% of your mana as bonus lightning damage. The skill of choice is Transfigured Gem Ice Nova of Frostbolts, which does more damage when cast near Frostbolts. To make things smoother, we also used Kitava’s Thirst Helmet to automatically cast Frostbolts for us.
To understand the strengths of this build, I would start with its boss damage. All these overlapping Ice Nova and countless Frostbolts will cause the boss to die like a simple monster. In addition, its clear speed is also great. With the help of Frostblink of Wintry Blast, we can zoom the map very quickly while casting Ice Nova in all directions. It’s amazing.
Now coming to the cons, I’ll start by saying that this build isn’t cheap. It requires some Divine Orbs to work properly. Another problem is that all your gear must have extra mana, which can make the gearing process more difficult.
Now talking about budget, as mentioned before, this build is not cheap, you will need to invest at least 10 Divine Orbs to make it work.
But this build only requires two mandatory items. The first and most important is Kitava’s Thirst Helmet. It triggers socketed gems when you use at least 100 mana in a single cast. This necessitates auto-casting Frostbolts for a smoother clear speed.
Next we also need Anathema Ring, making our curse limit the same as our max Power Charges.
For clear speed, this build totally deserves full marks. We’re so fast and our Ice Nova is all over the place all the time. You don’t even get a chance to see the enemy before they’re destroyed.
The boss damage is also amazing and deserves a 10 out of 10 rating. There are so many overlapping Ice Novas being cast on countless Frostbolts that the boss doesn’t even have a chance to survive for more than two seconds.
For survivability, I would give it a 9 out of 10. Not only does it have massive health and energy shields, but it also has an extra 50% damage from mana.
As you know, we have a lot of manas in this build, and we’re also hitting enemies multiple times per second, so much so that instant leech will cause your life to be full almost 100% of the time.
Venom Gyre Deadeye
Next we have this OP build which is the master of the shotgun effect, Venom Gyre Deadeye with Ranger class.
Venom Gyre is a very interesting skill that fires a projectile that hits an enemy and returns to you, causing damage to everything in its path when the projectile successfully returns to you. You can retain and stack them up to 30 times, and they will all be released when you use Whirling Blades movement skill.
Regarding its merits, I must say that it has amazing clear speed, boss damage, and huge effective HP. What's even better is that it's cheap and easy to assemble and doesn't even require any mandatory unique items.
Now listing the cons is the real challenge. I’m hard pressed to find anything I don’t like in this build. I will say, however, that, like most builds, this one is also susceptible to Chaos damage unless you invest in Chaos-resistant gear.
As for budget, this build is cheap and you can totally destroy early endgame maps with just 90 or so Chaos Orb. But if you want to easily reach Yellow Maps, you need to invest about 120 Chaos. If you want to complete your Atlas, investing in 4 Divines is very necessary.
For clear speed, this build is hands down a perfect score. The damage Venom Gyre inflicts on the screen is extremely scalable and can easily remove hordes of mobs. Besides this, Deadeye can provide high speed and provide many buffs to projectiles.
The boss damage performance of this build is also very impressive and deserves a 10 out of 10. You can instantly stack 50 projectiles with Venom Gyre and use Whirling Blades to take down bosses with amazing shotgun effects. It’s incredible that it wasn’t nerfed again in POE 3.24.
I would give it a 9 out of 10 for this survivability. This build has an effective HP of over 80,000 because of high armor, high evasion, spell suppression, and block chance.
Vaal Ice Shot Deadeye
Finally, we have the most powerful Vaal skill for bosses, Vaal Ice Shot Deadeye, with Ranger class. Ice Shot is a great Archer skill that freezes the entire screen of an enemy, resulting in many explosions, just like I did with Lightning Arrow and Tornado Shot build.
A complete guide to this build also includes two versions of it, a budget version and a full version. Each version has its own POB and passive tree, so even on a lower budget, you can start this build and upgrade later.
To list the pros of this build, I’ll start with the strength of Vaal Ice Shot. When you use it for a boss fight, you don’t even need your ballistas to take it out in less than a second. Its clear speed is also very good, and it can kill many monsters with one shot.
Now to list the cons, I’d say this build isn’t very tanky, even if you have some layers of defense. It is important that you utilize your ranged attacks and stay out of danger. If you don’t pay attention to your position, you may die from enemy attacks.
Regarding budget, with this build you can destroy early endgame maps for only about 80 Chaos. In order to easily advance to Yellow Maps, I recommend investing around 150 Chaos. In order to easily complete your Atlas, you need to have a budget of 4 Divines. But if you choose the full version, you need to invest at least 4 more Divines.
In the budget version, you don’t need to purchase any mandatory unique items for this build. But on the other hand, the full version requires Lioneye’s Fall and Thread of Hope Jewel. They are expensive, but can greatly increase your damage.
For clear speed, I would give it a 10 out of 10. You can fire lots of projectiles with high attack speeds that chain onto enemies and bounce off walls, freezing them everywhere and exploding them. It’s pretty amazing.
Its boss damage is also very high and deserves a full 10 points. Like I said before, as the strongest Vaal skill, Vaal Ice Shot can easily destroy the boss. On top of that, you can also use Ballistas to do even more damage.
For this kind of survivability, I would give this build an 8 out of 10. Even if you have multiple layers of defense, this build isn’t very tanky if you don’t understand your surroundings.
That’s it for today. What are your thoughts on these boss killer builds? Have a great day!
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Five Defensive Components And Four Items Can Enhance Your Power In Path Of Exile 3.24
Hello, everyone. Today we’ll be going over some defensive layers that are very strong in Path of Exile. The first thing I want to mention is that these are only core components of a defensive layer strategy should be used in conjunction with other defensive layers to achieve a Powerhouse of mitigation.
Recharging POE 3.24 Currency in the game can make defensive components more powerful.
Now let’s go over the basic defensive components.
First, that are the strongest,in my opinion. And after we’ll look at some items and some defensive setups.
Spell Suppression
Spell Suppression is a core defensive layer because if we achieve 100% Suppression. We effectively are taking 50% less Spell damage. This is a common defensive layer, primarily effective when bossing. Because most of the damage dealt by bosses is Spells. 50% Spell prevention is a baseline which is achieved by having 100% Spell Suppression.
But this can be raised by some of the following.
There’s Ascendant Trickster notable. There’s Spellbreaker from the Trickster Ascendency, Inveterate and Spell Suppression Mastery. There are other ways but these were the ones that I found were the most impactful and accessible.
Armor
The number two is Armor. Armor is more effective when mitigating multiple small hits rather than one big hit. Ideally, though, you want 90% physical damage reduction from Armor which is the maximum. However, this mod doesn’t include things like Endurance charges giving you additional physical damage reduction and also the mod on a chest piece.
An Armor becomes more effective when physical damage is converted to an element. Because essentially you’re taking less physical damage. As a side note, if you’re a new player, Armor is extremely important in the campaign. Since there are many enemies that do physical damage, including big bad Kitava.
Physical Damage Taken As
Either an element or chaos damage is one of the best physical damage mitigation components in the entire game. Aside from additional physical damage reduction, both of these, though, can be used together as well to get a lot of mitigation. And it’s very strong because as stated previously. This makes your Armor way stronger.
There are many items that can achieve this feat: Helmet, Chest piece, a Vaal on a shield, Passive Tree, a Taste of Hate, Dawnbreaker Lightning Coil, Cloak of Flame and Lethal Pride.
There are others, but these are just the most common. Now keep in mind that the more physical damage you have taken around 75% plus as an element, the less you’re going to rely on Armor and more on maximum Elemental resistances to mitigate the incoming converted damage. An Ascendency that really shines with converting all physical damage to an element is Chieftain since we get 90% all maximum resistances.
Another Ascendency that’s a good example of physical damage taken as, is a Trickster or an Occultist. So typically you go to Chaos Inoculation with these Ascendancies. And what you want to do is get physical damage taken as chaos damage on either a Corruption for your shield or your Helmet. And basically what happens is you void that damage, you don’t have to take it at all because with chaos inoculation we are immune to chaos damage.
Maximum Elemental Resistances
Maximum Elemental Resistances are capped at 75% traditionally in Path of Exile. However, there are many sources in the game now. To raise those base values, any build can strive for 80% resistances comfortably and with the new flask changes in 3.24. It’s much more accessible. All Elemental flasks now have 5% to their respective maximum resistance and this can be scaled by a percentage increased flask effect.
Using all these flasks is not a good way but you can use them respectively for encounters with each Element. Like Searing Exarch for Ruby, Shaper for Sapphire and Eater of Worlds for Topaz.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core defensive layers in Path of Exile. This is evident in the use of the Mageblood, unique that almost all top end builds will use.
For example, if you play a creep-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal a Critical Strike. And if you get hit frequently, you can opt for the gain number of charges when you’re hit by an enemy mod. These are just some ways to help sustain those flasks and make sure you don’t run out of charges.
Fourth Vow + Glorious Vanity
So now that we’ve covered some defensive components. Let’s look at items that synergize well with each other. The first defensive setup is Fourth Vow and Glorious Vanity Jewel. Glorious Vanity needs to be under the influence of Xibaqua to change any Keystone on the passive Tree in its proximity to Divine flesh. The Fourth Vow is a fairly new unique in Path of Exile as of Sanctum League.
It has a modifier which applies 100% of your Armor to chaos damage taken as from hits. Now notice how I said 100%. I’m using this in reference to the unbreakable modifier from Juggernaut Ascendency. That states only 8% of Armor is used against Elemental hits. This is insane because we can apply 100% of Armor instead of 8%. Juggernaut is already noticeably tanky with the unbreakable node.
So Fourth Vow is basically unbreakable, but better. We then use Divine Flesh to convert half of our Elemental damage to chaos damage and give us 80% total chaos resistance as a baseline. We can increase this further with items like Saffell’s frame or the small Cluster Jewel for chaos resistance with the born of chaos notable. Multiple of these can be used to try to achieve 90% chaos resistance.
If you want, normally though, Fourth Vaal is used against 80% chaos resistance for a considerable tanky boost. Another thing that Fourth Vaal really excels in is Elemental penetration. Shifting Elemental damage works very well against this.
An example would be Shaper boss. The idea here is that 50% of Elemental damage is shifted to chaos and that damage cannot be penetrated. Effectively reducing the amount of penetration damage we take by 50%.
Incandescent Heart + Glorious Vanity
It’s the Incandescent heart and Divine Flesh combination. The interaction we’re looking for is the extra 25% Elemental damage converted to chaos damage from chest piece. This is additive with Divine Flesh, providing us a total of 75% Elemental damage converted to chaos damage. Incandescent Heart can be used with Armor and energy Shield Mastery to provide 10% of Armor applies to chaos damage taken as from hits.
To further help with mitigation, this setup is more reliant on maximum chaos resistance being higher than Fourth Vaal setup. And this setup works better for Elemental penetration.
Eternal Damnation + Loreweave
The last combination I want to talk about is Eternal Damnation Amulet with Loreweave body Armor. Personally, I think just using Eternal Damnation by itself is an impressive defensive layer since getting back to 75% maximum resistance is not that hard. Loreweave states that your Elemental resistances are 76 to 78% overriding the negative downside to Eternal Damnation.
This means that we have heightened resistances instead of the 70% new baseline that would be provided by using Eternal Damnation. This combination was very popular during Sanctum League when Eternal Damnation was introduced.
Transcendence Keystone
Lastly, another component that can be added into the setup is Transcendence Keystone. That’s provided by a Militant Faith Jewel under the influence of Max Auras. Transcendence has minus 15 to all maximum resistances which can be overridden by Loreweaves effect. Another key component of transcendence is that physical damage is no longer mitigated by Armor.
It is instead mitigated towards Elemental damage. In order to use Transcendence you will need many sources of physical damage taken as. It’s very common for this setup to use a Lightning Coil or a Dawnbreaker. Another interaction with Transcendence is you can use Endurance charges to make up the loss of physical damage reduction. This is an example where I mentioned before that using physical damage taken as an additional physical damage reduction work really well together.
Aegis Aurora
There’s one honorable mention that I would like to talk about. And that is Aegis Aurora Shield. The interaction we’re interested in is recover energy Shield equal to 2% of your Armor when you block. The plus 5 to maximum Cold Resistance is also a really good mod.
The cap on the block is 75% but with investment can reach 90%. This can also be used in conjunction with Transcendence and enough physical damage taken as to provide a massive amount of mitigation and recovery.
You can also combine this with 20 life gained on block through the Block Mastery for even more recovery. Even without pushing for 90% block chance, this is still a considerable amount of mitigation and recovery if you have 75% block chance for both attack and Spells.
I hope you learned something. That’s all my suggestions.
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What Changes Are Needed To Craft This Blood Mage Tornado Inquisitor In POE 3.24 Necropolis?
Welcome, Exiles! The build I will introduce to you today is an updated version of the life stacking Inquisitor build in the Path of Exile 3.24, which is called the Blood Mage Tornado Inquisitor. I'd like to go over some upgrades that I've made to the build because some of these changes to the gear are quite significant.
Body Armour - Cloak Of Flame
The first change in this build revolves around body armour. In the previous Inquisitor build in the Path of Exile 3.24, I relied on the Lightning Coil for its Elemental damage mitigation, since the build lacked significant physical mitigation without it.
With no Determination or armour scaling, having a substantial life pool and converting 50% of physical hits to Elemental damage, then mitigating that damage for resistances, provided exceptional physical mitigation. This dramatically increased the maximum physical hit threshold, making the Lightning Coil a good choice.
However, a drawback of the Lightning Coil is that it aims to attain the 10% more maximum life bonus granted by allocating at least 6 Life Masteries. One of these masteries offers a 15% increased maximum life if there are no Life Modifiers on the body armour.
While gaining the 10% more maximum life is undoubtedly worthwhile, it's advantageous to also benefit from the additional 15% increased maximum life if there are no Life Modifiers on the body armour - something that the Lightning Coil lacks because of its Life Modifier.
But the Cloak of Flame doesn't have a Life Modifier. And the reason why I didn't use this body armour in previous builds is because the 10% difference in the physical damage taken as Elemental is actually huge for physical maximum hit.
The Cloak of Flame, which is a body armour without a Life Modifier. Despite not utilizing it previously, the 10% difference in physical damage taken as Elemental offered by the Cloak of Flame holds significant weight, particularly concerning the maximum physical hit threshold.
The only reason you could make this change is because that you can gain a corrupted implicit from the Rathpith Globe for physical damage taken as lightning damage. So if you are using the Cloak of Flame, it means that instead of having - 60 Lightning Resistance and no extra resistances gained from that body armour, you can now have +69 Fire Resistance.
Gloves - Sharkskin Gloves
Moreover, I've made adjustments to gloves in this Blood Mage Tornado Inquisitor build. Previously, the Sharkskin Gloves were aimed at capping all the resistances. However, because of the changes in body armour, resistance has increased significantly.
We could afford to drop several resistance mods and focus solely on Life and Chaos Resistance for these gloves. Additionally, the impulse and implicit of unnerving enemies on the Sharkskin Gloves provide a notable increase in damage output.
Ring - Vermillion Ring
Let's discuss the ring next. Previously, I utilized the Ruby Ring in the slot, where I emphasized the importance of achieving exactly 56 dexterity, hence the inclusion of a 2% Attribute Modifiers. I also mentioned the option of using the Screaming Essences to craft dexterity onto a ring, as they can roll up to 58.
In this build, I turned to use the Vermillion Ring. You can acquire the base with 2 fractures already in place, primarily for Chaos Resistance and the added Regeneration benefit. With only one other suffix needed for dexterity, rolling these Essences until reaching tier 1 life. The inclusion of Life Modifiers on this Vermillion Ring significantly boosts the life pool by an amazing 400.
Pantheon - Soul Of Tukohama
One of the big differences between the Cloak of Flame and Lightning Coil is that this modifier actually works for damage over time, whereas the Lightning Coil's modifier is only for hits. And that meant we could switch out the Pantheon.
Before, I was using the Soul of Ralakesh because even with a lot of life and Regeneration, bleeding is still often a problem, but it's less of a problem compared to other builds. And because I'm now using the Cloak of Flame, 40% of that bleeding damage will be mitigated by the Fire Resistance.
That meant that we could switch the pantheon into the Soul of Tukohama because in this build, whenever focusing down an enemy, we usually need to utilize the Frost Shield and dropping the tornadoes. You can gain physical damage reduction while standing stationary. With this Pantheon active, you can actually have the Regeneration.
With these changes, this Blood Mage Tornado Inquisitor build in the Path of Exile 3.24 Necropolis League will become unexpectedly robust, boasting 177,000 life and 4,500 energy shield.
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How Does This Non-Glass Cannon Build Perform In POE 3.24? - Crit Elemental Hit Of The Spectrum Pathfinder
Most people generally feel that bow builds and tanks are incompatible, but Elemental Hit of the Spectrum Pathfinder will meet almost all of your requirements. It can use Headhunter and tank all enemies as much as possible. You can explode the map like Deadeye, but you don’t really need Progenesis or any super expensive items.
There is no doubt that the effect it brings is absolutely amazing. In this guide, we’ll talk about everything you need to know about this build.
Build Inspiration
Before I get into that, I want to talk about why I created this build. This is because a friend of mine is playing with a Glass Cannon mapper with super expensive items. It’s Molten Shell with a 30k effective hit pool. If you don’t add it, you only get 9k.
This is a Glass Cannon, though I know the effective hit pool doesn’t reflect how tanky the build is in most cases. Therefore, we desperately need to make this build tanky without losing 70% or more of damage.
So I started brainstorming what build I could make that wasn’t made of paper, had good damage, and more importantly didn’t cost hundreds of Divine Orbs.
The reason we want to use Headhunter is that this belt is very cheap in Necropolis League, so it is better not to waste this opportunity, and there are new skill gems that we can use. Anyway, that’s how this build came about.
What Are The Advantages?
The hardest thing about crafting a perfect bow build is how you balance good damage and tanky, not just ticking Guard Skill and plugging in Progenesis, but also enabling Berserk to expand the effective hit pool.
For this build, if we just stand still without any Guard Skill or Berserk ticked, we can also tank every boss in the game, and we can even throw in some Ubers here.
If you really want to hear the numbers, our effective hit pool is actually 53k, and the physical max hit has gone up to 42k. Again, this is a case of no boxes being checked.
But if we talk about specific boss skills like Sirus Meteor, our effective healing is just insane. Because we are mapping, we cannot be hit by Sirus Meteor, and you can also tank high hit skills.
After a few seconds, when we get all the good buffs from rare monsters, we can’t die from anything. We’ll even delete anything that moves within a second.
How To Scale Damage?
Now we talk about damage. The single target damage done by this build is around 5 million since we have two Manaforged setups. And another Elemental Hit of the Spectrum 6-link setup can also generate Frenzy and Power Charges. So we’re getting all the good damage increasing buffs as well.
Maybe you’ll find this number low, but I think this damage is enough to give a critical hit to every rare monster on the map, and 3 shots to the map boss.
This build also runs fast by default. Even without any buffs from Headhunter, we have 128% movement speed. So we can clear the map quickly.
This build is almost too fast for me. I mean, we could totally complete the map in 2 minutes or less.
Pathfinder vs Deadeye
You may be wondering why we’re playing Pathfinder and not Deadeye. The reason for going with Deadeye is simply because this is a Glass Cannon build and your effective hit pool simply doesn’t exist. You can’t make Deadeye go crazy without Mageblood and Progenesis, or just inflate the damage numbers with Guard Skill or Berserk.
But Pathfinder does not need to use this item, its own skills are very tanky and can cause good damage. And we can also use Elemental Flask, so we don’t have to worry about our resistance at all. We can also use suffixes for things like Chaos Resistance and Damage Increase.
Additionally, Flask can roll pretty good modifiers, such as increased critical hit chance, and our flask has 100% uptime. We also get Taste of Hate, so we take less physical damage.
Headhunter
For Headhunter, I have to say, this is the first proper Headhunter build I’ve played, so it’s all new to me.
This item is simply incredible. When you kill some rare monsters with good damage modifiers, your damage is not doubled, but 10 times higher than what you see in Path of Building.
Additionally, this item will make you super tanky as it will give you life and energy shield. Temporal Bubble is no longer annoying now because when you kill a rare monster that has this mod, you also get this mod. Therefore, nothing outside Bubble can harm you.
Currently, I only have one big problem with my gameplay. That means I have no control over where the character goes when I want to leave the map. But overall, it was still a very good and new experience for me.
Invest
Now, let’s talk about the investment this build requires. But please keep in mind that since I make most of my gear, it is difficult to estimate the market price of many items.
My bow was purchased for 30 Divines. It is a 1.4k Elemental DPS Bow with crit and multi-crit.
Quiver was handcrafted by me, based on 5 Divines, and I spent less than 5 Divines on the craft. So that’s less than 10 Divines. From now on, all items are made by me, so I’ll just tell you how much I paid for these bases.
The total cost of this build is 82.2 Divines, but still keep in mind that 70% of the gear is made by me. This is by far the most expensive build I’ve done in this league. Although I have to admit that other builds have much higher single target damage than this one, but its clear speed is just insane.
Final Thoughts
Overall, this build is amazing. It’s better than most all-Glass Cannon Deadeye or other builds. So when you try this build out, I want you to give me feedback on how you feel about the build.
This build was a fresh experience for me because I could get a taste of what it would be like to play a Headhunter build. Sometimes it was so fast that I didn’t even know what was happening on the screen because everything our attacks touched disappeared. If you are interested in this build, give it a try!
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How To Significantly Enhance Your Defenses In Path Of Exile 3.24 Necropolis?
Welcome, fellow Exiles! This time, we'll be discussing some of the best Defensive Layers in the Path of Exile 3.24 Necropolis League. Before diving in, it's essential to note that these are core components of a defensive strategy and should be combined with other layers for optimal mitigation.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core Defensive Layers in the Path of Exile 3.24. This is evident in using the Mageblood, unique that almost all top-end builds will use. You can get them by investing in some POE Currency.
For example, if you play a crit-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal with the critical strike. And if you get hit frequently, you can opt for the 'gain a number of charges when you're hit by an enemy' mod. These are just some ways to help sustain the flasks and make sure you don't run out of charges.
Armour
Armour is more effective when mitigating multiple small hits rather than one big hit. Though, you want 90% physical damage reduction from armour, which is the maximum. However, this mod doesn't include things like the Endurance Charges, giving you additional physical damage reduction, and also the mod on a chest piece.
An armour becomes more effective when physical damage is converted to an element because essentially you're taking less physical damage. If you're a new player, armour is extremely important in the campaign since there are many enemies that do physical damage, including the boss called Kitava, so use the Determination.
Spell Suppression
Spell suppression is a core Defensive Layer because, if we achieve 100% spell suppression, we effectively are taking 50% less spell damage. This is a common Defensive Layer, primarily effective when facing bosses, since most of the damage dealt by bosses is spells.
The 50% spell suppression is a baseline, which is achieved by having 100% spell suppression, but this can be raised through some of the following sources: there's the Spellbreaker from the Trickster ascendancy, Inveterate, and the Spell Suppression Mastery.
Maximum Resistance
Maximum Elemental resistances are capped at 75% traditionally in the Path of Exile 3.24. However, there are many sources now to raise those base values. Any build can strive for 80% resistances comfortably, and with the new flask changes in the Necropolis League, it's much more accessible.
All Elemental flasks now have 5% to their respective maximum resistance, and this can be scaled by percentage increased flask effect. Using all these flasks is not ideal, but you can use them respectively for encounters with each element, like the Searing Exarch for Ruby Flask, Shaper for Sapphire Flask, and Eater of Worlds for Topaz Flask.
Damage Taken As
Damage taken as either an Elemental or Chaos damage stands as one of the most potent forms of physical damage mitigation in the entire game, alongside additional physical damage reduction. Combining these 2 aspects can yield formidable mitigation, significantly bolstering armor effectiveness.
Several items facilitate this approach, including helmets, chest pieces, Vaal implicits on shields, passive tree nodes including Taste of Hate, Dawnbreaker, Lightning Coil, Cloak of Flame, and the Lethal Pride, among others.
However, it's crucial to note that as the percentage of physical damage converted to Elemental approaches or exceeds 75%, reliance on armor diminishes, shifting focus towards maximizing Elemental resistances to mitigate converted damage effectively.
Ascendancies play a pivotal role in enhancing damage conversion strategies. For instance, the Chieftain ascendancy shines with its ability to convert all physical damage to an element, complemented by a 90% boost to all maximum resistances. Meanwhile, classes like the Trickster or Occultist offer compelling examples of leveraging Physical Damage taken as Chaos damage.
Typically, players opting for these ascendancies adopt a Chaos Inoculation strategy, aiming to acquire gear with Physical Damage taken as Chaos damage through corruptions on shields or helmets. This approach renders them immune to Chaos damage, providing robust Defenses against various threats.
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An Efficient Strategy On Farming The Corrupted 8-Mod Maps In Path Of Exile 3.24 SSF
This time, I have prepared a farming strategy for you that'll help you gather a multitude of corrupted 8-mod maps in the Path of Exile 3.24 Necropolis League SSF without having to re-roll them. Besides, we'll be utilizing some new Scarabs in this setup. So, without wasting time, let's get started!
Strategy Overview
The 8-mod corrupted maps are maps that are corrupted and have 8 modifiers. These maps are considered valuable because of the amount of items they offer, their rarity, and the number of monsters they offer. Although running these maps poses increased difficulty because of the multitude of modifiers, the benefits usually outweigh the challenges.
When it comes to the pros, firstly, it significantly simplifies the map collection process by avoiding the tedious process of manually scrolling maps. Secondly, another notable advantage of this strategy lies in its utilization of common Scarabs that the strategy can be executed frequently.
Transitioning to Tier 17 maps presents a significant challenge, demanding a robust build for success. However, this build doesn't lean towards Tier 17 maps. Despite their potential benefits, such as dropping an amulet ideal for the build. Instead, this can perform well on Tier 16 maps.
In this strategy, first, you need to run a map, ideally an 8-mod corrupted map, with any scarab that increases map drops, pack size, or any of those things to increase drops. We may back into nodes on the Atlas, and then we top it all off with the Cartography Scarab of Corruption, which turns all non-unique maps into corrupted maps with 8 mods.
Scarabs
When it comes to Scarabs, there are several options available. I have conducted a test using the following Scarabs in conjunction with corrupted Tier 16 maps. After running 20 maps, I obtained 85 8-mod corrupted maps with Layers of Delirium.
- Cartography Scarab
- Cartography Scarab Of Corruption
- Cartography Scarab Of Ascension
- Delirium Scarab Of Delusions
Atlas Tree Setup
Let's talk about the Atlas passive tree and the choices that I made. I recommend taking the Packed with Energy. It remains a staple node on most of the Atlas trees for taking strongbox nodes, increasing pack size when triggering them, and making them re-open.
We're specifically taking Concealed Logistics, duplicating maps, and increasing the chance of the Cartographer's Strongboxes. You can take plenty of shrine nodes, and it will add more monsters around those shrines.
Then we back into the Searing Exarch, including old pack size nodes. That is also to make sure that you spawn most altars possible in your maps, giving those altars the best odds for duplicating maps.
You can also take a bunch of Heist nodes, in particular, Casing the Joint as it sometimes drops entirely revealed blueprints. Heist nodes are completely optional, but the farming maps and the Heist for blueprints do synergize quite well.
One keystone that is optional, but I really recommend is the Singular Focus. This targets all your favorite maps and turns all other non-favorite maps into the POE Currency. This way can make sure you run the maps you enjoy running. If you don't take this node, you will drop a bunch of maps which you likely will never run.
And finally, you can take nodes like Chiselled Perfection, Invasive Adversaries, and Mounting Modifiers. This does make the map a lot harder, but the increase in loot is worth it. If you don't want to take all these nodes, you can unspec those and spend points on Scarab nodes.
In this case, we have to drop the Scarab nodes, as this strategy isn't about farming Scarabs, but about farming maps. Scarabs still drop all the time, as we are running fair maps, so you don't really need Scarab nodes.